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 Star Wars Clone Wars: User Interface Development

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Anisky




Posts : 18
Join date : 2010-05-08

Star Wars Clone Wars: User Interface Development Empty
PostSubject: Star Wars Clone Wars: User Interface Development   Star Wars Clone Wars: User Interface Development EmptySat May 08, 2010 3:30 pm

Not much, but take a look at the first main menu (buttons are gonna be added on later) I got it working ingame but the buttons aren't placed yet. Tell me what you think and I'll keep ya'll posted on my latest works.

Star Wars Clone Wars: User Interface Development Swcwbackground


Edit:

Star Wars Clone Wars: User Interface Development Cwmainmenu6

As you can see, in this edit the text is more blurred and transparent(to me, the last text seemed to stick out like a sore thumb). Also, the Galactic Republic logo is more defined and less glowish. In additon, if you didn't notice from before, the gray areas are now blackened according to the rest of the background. On top of that, there is a slight blue glow to the clone's T-visor now. Sadly, there is a small blue outline glow, so I might get rid of the T-Glow later. -Added glow to text to match visor- Will be posting more as it comes.
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Anisky




Posts : 18
Join date : 2010-05-08

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PostSubject: Re: Star Wars Clone Wars: User Interface Development   Star Wars Clone Wars: User Interface Development EmptyTue May 11, 2010 5:44 pm

Star Wars Clone Wars: User Interface Development Inventoryb

This could be a possible ingame "inventory," as in used for any items such as ammo or guns or even armor that you may pick up. The skinny box to the left is where you can see the armor you currently have equipped, and the skinny rectangle below the bottom row of the slots is where you can see your credit count. If the background of the website wasn't so dark, you would be able to see that the background of the image is transparent, as to see what is currently on your screen so that the whole inventory doesn't block everything that is going on.
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Anisky




Posts : 18
Join date : 2010-05-08

Star Wars Clone Wars: User Interface Development Empty
PostSubject: Re: Star Wars Clone Wars: User Interface Development   Star Wars Clone Wars: User Interface Development EmptyTue May 11, 2010 8:03 pm

Logo....? Star Wars Clone Wars: User Interface Development Swcw
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Nemesis




Posts : 4
Join date : 2010-05-12

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PostSubject: Re: Star Wars Clone Wars: User Interface Development   Star Wars Clone Wars: User Interface Development EmptyWed May 12, 2010 5:37 pm

Great job.

Although i think that it is a lot like the SWG main menu, which could be a problem, so maybe you should move some stuff around or put another menu think or something along with the current, like a news feed or something from the devs if possible? Just an idea.
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Anisky




Posts : 18
Join date : 2010-05-08

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PostSubject: Re: Star Wars Clone Wars: User Interface Development   Star Wars Clone Wars: User Interface Development EmptySat May 15, 2010 8:29 pm

Star Wars Clone Wars: User Interface Development Loginzl
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Sato




Posts : 10
Join date : 2010-05-09

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PostSubject: Re: Star Wars Clone Wars: User Interface Development   Star Wars Clone Wars: User Interface Development EmptySun May 16, 2010 8:29 am

Star Wars Clone Wars: User Interface Development Jamp-210

Main MEnu
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Anisky




Posts : 18
Join date : 2010-05-08

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PostSubject: Re: Star Wars Clone Wars: User Interface Development   Star Wars Clone Wars: User Interface Development EmptySun May 16, 2010 12:17 pm

Wow I think its really nice...but the only thing I suggest is swapping the Credits button with Login button in terms of position. Nice job though.
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